David Gazdowicz
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In my current body of work, my goal is to re-contextualize and reinterpret my childhood memories, giving them a new foothold in contemporary culture, as well as providing a physical permanence to the ephemerality of memory and nostalgia.
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Home Resume Artist's Statement Teaching Philosophy Motion Graphics/Animation Installation/Interactive 2D Design
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Installation/Interactive

Weapons of Defense, game design, and graphic design. Cabinet fabrication and hardware installation.

A fictitious game with only one goal, to clear all the missiles from each level while keeping as many Americans alive as possible... You are our last WEAPON OF DEFENSE. 1986 was never so frustrating.

You can play the game here.

Toolkit: Unity, Photoshop, Illustrator, Cinema 4D, After Effects

Watch an overview of the games here:
https://vimeo.com/95343453

 

Collateral Damage, game design, and graphic design. Cabinet fabrication and hardware installation.

War is hard! Sometimes your good intentions only lead to COLLATERAL DAMAGES! While attempting to thwart the Pink Terror, you must try to limit the amount of collateral damage you inflict in each level. Is there an end to this horror? I don't know...

You can play the game here.

Toolkit: Unity, Photoshop, Illustrator, Cinema 4D, After Effects

Watch an overview of the games here:
https://vimeo.com/95343453

 
"Building Blocks" projection map, digital video, cement castings, 3.5'x3' Watch an overview of the installation here: https://vimeo.com/94553945
PLAY/REWIND MFA EXHIBITION, April 2014. ┬ęDavid Gazdowicz